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Metaverse Community
Groups actively promoting 3D Web development.

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Companies

3B "Experiential" 3D browser. Lets you take favorite websites and photos and place them in a personalized 3D space.
3DNA First generation artistic "screensaver" 3D desktops. Buggy and not productivity enhancing, but showing promise.
3D Planets Prototype 3D chat room and basic virtual world.
3M Developer of a leading RFID Tracking Solution for modeling and managing the location of physical files and other high value items throughout the workplace.
3rd Tech Makers of the DeltaSphere 3000 automated laser digitizer, SceneVision 3D room visualization and analysis software, and NanoManipulator scanning probe microscope visualization and control system.
ABI Research Research services in broadband, mutimedia, RFID, wireless, transportation, and other aspects of the technology market.
Active Worlds Chat in 3D virtual worlds built by a large user community. Most popular world is AlphaWorld. In 2006, Wells Fargo moved their Stagecoach Island (SI) virtual world to Activeworlds from Linden Lab's Second Life (since 2005). SI is an advergaming pilot project, where young visitors are given spending money to engage in entertainment activities in the virtual world, and learn financial responsibility.
Activision Leading video game developer, publisher and distributor.
Actuality Systems Developers of Perspecta, an interactive tabletop 3D volumetric display platform. Initial markets are medical and oil and gas.
Adobe Leaders in dynamic visual content software. ColdFusion. Dreamweaver. Final Cut Pro. Purchased Macromedia, creators of Flash and Shockwave Plug-Ins, used in many basic online games. Illustrator. Photoshop.
Advizor Solutions 2D+ business intelligence visualization systems.
AEI Digital Leading developer of interactive 3D simulations for architecture. Previsualization of complex projects.
AGEIA Technologies Makers of the PhysX processor, the world's first dedicated physics processing GPU for real-time interactive worlds.
Agile Software Product life cycle management (PLM) solutions. Managing CAD, 3D mechanical CAD (MCAD) and electronic design automation (EDA) with global engineering teams.
AI.implant Artificial intelligence tools and middleware for 3D game and virtual world design.
Alienware Leading high-end game computer value added resellers (VARs).
Amaze Entertainment One of the largest independent interactive game developers.
Amazon Leading online shopping, product review, and collaborative filtering platform. Owners of IMDb. A9.com yellow pages, featuring Block View storefront images.
AMD A leading provider of innovative microprocessor solutions.
American Cancer Society Due to the leadership of their Futuring and Innovation Center, ACS was the first major nonprofit to run a fundraiser (virtual walkathon) in the virtual world Second Life (2005).
Anshe Chung Studios Largest virtual land development company in Second Life. Managing over $250,000 in USD in virtual properties in 2006.
Artificial Life Developers of MMOGs and avatar interaction games on 3G cellphones. Hong Kong.
ATI Leading 3D graphics, video and digital media hardware supplier.
Autodesk Film and television visual effects, animation, game development and design visualization tools. Makers of Inventor CAD/CAM suite. 3ds Max, a leading mid-range 3D animation, game development, and design visualization platform. Acquired Alias, makers of Maya, a leading high-end 3D computer graphics platform.
Autolytics Market research and development analytics for the gaming industry.
AVID A leading developer of high-end professional visual content production software, including tools for 3D and 2D animation. Makers of Avid nonlinear digital media creation technology. Owners of Softimage|XSI, high-end character production software.
Beat the Traffic 3D traffic visualization software with "traffic forecasting" feature (travel time forecasts and recommendations based on historical traffic patterns).
Bebo A social networking site similar to MySpace. 22 million users as of June 2006.
BigWorld Technology Middleware platform for the creation of MMOGs by smaller developers. HQ in Australia.
Bitmanagement Software GmbH Interactive and realtime 3D software for 2D/3D, audio and video based on ISO-Standards VRML, X3D and MPEG-4. Web 3D Consortium organizational member.
Blaxxun Developers of a multi-user 3D client/server platform for the delivery of shared interactive 3D content on the web in a virtual world environment. Germany. Original developers of Cybertown, a small VRML virtual world, sold to IVN in 2002. The name Blaxxun derives from the Black Sun in the Neal Stephenson novel, Snow Crash.
Blister Entertainment Makers of Swordfish and Torpedo Bay (2005), the first U.S. location-based GPS games.
Brightcove Internet video distribution platform created by Jeremy Allaire (Cold Fusion, Flash). Cambridge, MA.
Cadence Design Systems Leading electronic design automation (EDA) visualization systems for the IC design industry.
CARIS A leading digital charting and GIS company. Canadian. Founded in 1979.
Cartoon Network Among the top 30 websites worldwide in time spent. Featuring single and multiplayer games on CartoonNetwork.com and AdultSwim.com.
CCP Games Independent developers and publishers of EVE Online, one of the largest space-themed MMOGs (25,000 simultaneous online players in March 2006). Designed as a haven for simulations of unregulated free market capitalism (Ayn Rand, etc.).
Charles River Media Leading game development and graphics publisher.
Cisco Leading maker of internet and intranet networking technology. Owners of Scientific Atlanta, leading supplier of transmission networks, set-top boxes, and digital interactive subscriber systems converging the PC and TV. Makers of $300K TelePresence Meeting System for immersion videoconfereencing.
Coca Cola Produced Coke Studios (since 2002) a pilot promotional virtual world where personalized avatars ("v-egos") can create their own customized music mixes in a virtual music studio, play them for other members, and earn points ("decibels") which can be used to purchase virtual furnishings for their personalized studios.
Cognetics Innovator in logical user-centered interaction design (LUCID) for software. Charles Kreitzberg.
CMP Game Group Producers of Game Developer magazine, Gamasutra.com, the Game Developers Conference, the Serious Games Summit, GDC Mobile, the Independent Games Festival, and GDCTV
Dassault Systems A worldwide leader product life cycle management (PLM) and virtual prototyping. Developers of the Catia V5 product design platform, Cosmic Blobs 3D animation software for kids, and a suite of other simulation tools. France.
DFC Intelligence Reputable game industry analysis firm focused on interactive entertainment and the emerging video game, online game, interactive entertainment and interactive television (ITV) markets.
Digisoft.tv Interactive television software developers and iTV hosting services.
Digital Juice World leader in royalty-free professional animations, stock footage, layered graphics and clip art.
Digital Space Commons Builder of some of the earliest shared 3D virtual worlds. Currently making 3D simulations for the space industry.
Disney Producers of Virtual Magic Kingdom (since 2005) an online multiplayer game that brings Disney theme parks to the desktop.
DISTI Makers of GL Studio, an object oriented rapid virtual prototyping tool and ALE a 3d virtual training environment.
eBay, Category 1654: Internet Games Category 1654: Internet Games, does $30M of business annually (2005 est.) in sale of MMOG items and currency.
EDF European leader in energy production and management. Web 3D Consortium organizational member.
eGenesis Developers and publishers of the non-combat political and economic development MMOG, A Tale in the Desert (2003 on). Wikipedia article on ATITD's unique culture, allowing player governance.
eMagin Makers of VR head mounted displays (HMDs) such as 3D Visor, a 600 x 800p consumer HMD for computer gaming. There are many niche players in this space.
Eidos Interactive One of the world’s leading developers of entertainment software. UK based.
Electric Sheep Company Leading solution provider (Second Life, There, etc.) for virtual world commerce, creativity, and community.
Electronic Arts (EA) Leading US developer, publisher, distributor, and marketer of computer and video games. Owners of Maxis, creators of The Sims and Spore. Owners of Mythic Entertainment, creators of the MMOG Dark Age of Camelot.
Elevation Partners Private equity firm led by former EA head John Riccitiello. Acquiring leading 3D digital content creators, including Pandemic and Bioware.
Epic Games Developers of Unreal (first person shooter) and licensors of Unreal Engine.
E-Spaces European virtual worlds studio. Products include iCity, Virtual Europe and the Virtual Munich Airport Center.
ESRI Leaders in GIS and mapping software. ArcGIS. Developers of the GIS info portal, GIS.com
Ethertouch 3D capacitive sensing technology for "Minority Report" like gestural human-computer interfacing.
Eventful A site for searching, indexing, and publishing events, venues, calendars, and related information. Over 100,000 upcoming events as of Jul 2006.
Flickr One of the best online photo storing, searching, tagging, annotating, and sharing applications. Early example of the coming participatory web.
Flight Aware Used air traffic control data to offer free flight tracking services for both private and commercial air traffic in the United States. Air traffic mirror world.
Forterra Systems Building distributed 3D virtual world environments for military simulation training.
France Telecom Developers of Spin-3D (2000), a pioneering collaborative software application that lets remote users work together, create documents and interact in real time via avatars in a shared virtual environment. Web 3D Consortium organizational member.
GaiaX A Japanese MySpace-style community site where users have the option of inviting their friends to a variety of activities, including MMGs. Social network is the central element, with 2D and 3D options for play or socializing.
Game Trust A leading platform for online casual game deployment.
Ganz Makers of Webkinz stuffed animals and Webkinz World, a very popular (2006) children's virtual world for Webkinz owners. Great example of early commercially successful mixed reality.
Garmin Leading seller of handheld GPS navigation systems in the U.S. market.
Geosimcities "Building precise and realistic looking 3D-models of actual cities - cities you can navigate through, shop in, or just admire. "
GestureTek A leading innovator of gesture-based computer interfaces for virtual worlds.
Google World's leading search platform. Google Earth, Google Maps (Google Local) geospatial platforms. Google video. SketchUp, innovative 3D graphics software (video tutorial). Google News. Gmail. Google Talk. Google Desktop. Google Calendar.
Google Video A rapidly expanding online video distribution platform. Very innovative revenue model, allowing any content provider to set the price for their video (free or paid), and giving them an unheard-of 70% of the revenue. Setting the stage for true, network-independent internet television, and the delivery of new video game and virtual world-specific video channels.
Haptek Producer of some of the world's most realistic interactive virtual characters, some of which are considered to reside in the "uncanny valley" in their interactions with humans.
Havok A leading producer of game physics and character behavior middleware for game developers.
Headcase Humanufacturing Developing tools that allow you to create intelligent, adaptive and autonomous avatars, which can be enhanced to take advantage of web-based information. Extensive work in Second Life.
Hewlett-Packard One of the worlds largest IT corporations, leaders in computing, printing, and imaging. Makers of Halo, a $450K high end video collaboration system.
Hi5 Social networking site for the teen and twenties demographic. 40 million global members as of June 2006.
iBiquity Developers of HD Radio, digital AM and FM broadcasting solutions, including HD2 FM multicasting. Along with cellular radio, a technology allowing location-based audio (and later, video) in the car in coming years.
IBM Industry leaders in middleware and on demand computing services. Leading PLM solutions. Visualization Lab at IBM Almaden Research Center. Developers of 3D TV, affordable 3D video DLP viewing system.
IGA Worldwide A global metaverse media company specializing in advertising within video games and virtual worlds.
IGE A leader in online game virtual trading. This practice is against the licence agreements of most MMORPGs. Also major player in RMT (real money trading), creating a secondary market for virtual currencies.
IGN IGN’s videogame network (IGN.com, GameSpy, FilePlanet, TeamXbox, 3D Gamers, Direct2Drive) is a leading online game server network and gaming information destination, particulary for young males.
IMVU Leaders in easily customizable, avatar-based IM chat in virtual spaces. Teen demographic.
Immersyve Social science and user experience think tank researching psychological models of the online game player.
Infinite Vision Media Developer of The Virtual Infinite Mind, a Second Life-based broadcast of LCMs popular radio series. 3D marketing and development within Second Life.
In-Q-Tel Delivering leading-edge technologies to the CIA and the Intelligence communitity. They are a critical link between the Agency's users and the most promising technologies in the marketplace.
Intel World's leading chip maker. Co-developers of Itanium 64-bit graphics microprocessor.
Intergraph Founded in 1969, one of the earliest interactive computer graphics companies. Besides mapping and GIS, it is involved in electronics and printed circuit board design, electronic publishing, technical information management, dispatch management (E-911), architecture and building design, plant design, and image processing and photogrammetry.
iTunes Video Store A rapidly expanding online video distribution platform. TV shows can be purchased for $2, viewed on computer or video iPod. Setting the stage for true, network-independent internet television, and the delivery of new video game and virtual world-specific video channels.
Kaneva Small developer MMO development and hosting middleware platform. Beta SL-style virtual world.
Knowledge Adventure A leader in developing, publishing and distributing award-winning, multimedia educational software for use in both schools and homes.
KRU Interactive A pioneering Korean MMG developer, formerly with Nexon. Makers of Dark Ages, a world with innovative character governance systems.
L3 Communications A leading provider of Intelligence, Surveillance and Reconnaissance (ISR) systems. Customers include the Department of Defense, Department of Homeland Security, selected U.S. Government intelligence agencies and aerospace prime contractors. Web 3D Consortium directing member.
Lattice Technology Providing global companies with proven solutions for the propagation of 2D/3D design data across the enterprise for collaborative design and digital manufacturing. Lattice's proprietary standards based XVL (eXtensible Virtual world description Language) technology enables companies to securely provide highly accurate and compressed 3D files to partners, suppliers, and internal departments in a lightweight browser-based solution. XVL technology also enables easy conversion of heavy 3D graphics and animation to a lightweight XML compatible format. Web 3D Consortium organizational member.
LightSpace Technologies Developers of DepthCube, a solid state (LCD-based) 3D volumetric imaging display with twelve percieved inches of depth.
Linden Lab Developers of Second Life, and Teen Second Life, world's leading user-created synthetic worlds where players own copyright on everything they create.
Link Simulation and Training A leading supplier of advanced simulation and training systems and support for both U.S. and international military services. Link traces its legacy back to Ed Link's invention of the Pilot Maker flight simulation system in 1929.
Logitech Leading computer peripheral manufacturer. Owners of 3DConnexion, innovative 3D controller for CAD/CAM product design. Makers of the Orbit MP QuickCam webcam, which adds mixed reality features to webcam images and supports gesture-driven avatars.
LucasArts A leading developer of interactive entertainment software for video game console systems and PCs.
MacArthur Foundation

Building the Field of Digital Media and Learning is the MacFoundation's fantastic $50M initiative to gather what is known about how digital media and learning (DML) technologies are changing the way young people learn, play, socialize, and participate in civic life, and to seed innovation for continued growth. They are developing a Knowledge Network portal for the DML field (launching Spring 2007).

Makena Technologies Curators of There, a fun and popular online 3D social environment.
Management Simulations Inc. The largest provider of business simulations utilized by teachers and professors for university, college and high school courses, and by corporate educators for executive education and management training. Since 1986. Makers of Foundation and Capstone business simulation software.
MapInfo Leaders in "location intelligence" GIS solutions, combining software, data (both spatial and non spatial) and consultancy with project management, systems design and development, training and support.
Massive Inc. Leading in-game advertising distribution network.
Massive Software Award-winning software for photorealistic crowd-related visual effects.
Mattel Hosts of Barbie Girls a virtual world for Barbie owners. BG reached 3 million users in its first 60 days of operation, and growing at 50,000 users/day (Scientific American, July 2007). Great early example of successful mixed reality platform.
Media Machines Developer of high-performance, standards-based 3D and integrated rich media technologies. Web 3D Consortium organizational member.
Meetup Helps groups of people with shared interests plan events and form offline clubs in local communities around the world. Offline extension of the online world. 2 million members as of July 2006.
MetaCafe A rapidly expanding online video distribution platform.Setting the stage for true, network-independent internet television, and the delivery of new video game and virtual world-specific video channels.
Meta Motion Leaders in optical, inertial, and electromechanical motion capture and tracking systems.
Metaverse Stock Exchange Formerly independent, now owned by Linden Lab. Home of Cyberland, Second Life's first publicly traded company.
Microsoft Windows. Office. MSN. Xbox 360. Xbox Live game consoles. MSN Live Local/Virtual Earth mapping and MS Flight Simulator geospatial platforms. DirectX cross platform 3D API. XNA tools for game development. Groove virtual office.
Microvision Makers of Nomad retinal laser displays for mobile augmented reality applications. The leading mobile AR display technology.
Mikioshi A leading developer of mobile online multiplayer games. Largest independent mobile game studio in South East Asia.
Mind Candy Developers of Perplex City, a global treasure hunt alternative reality game (Season 1 in 2006).
MindJet Makers of MindManager, a leading 2D+ software solution for visualizing and managing information. Will offer new utility for some applications when embedded in collaborative 3D spaces.
Mitsubishi Electric Research Labs A long time technical contributor to the computer graphic community, MERL conducts application-motivated R&D in computer and communication technologies. A recent development is MERL's DiamondTouch collaboration table, the first commercial multi-user touch technology.
MOGS Massive online gaming sales, a leading company in real-money trading / virtual asset trading for online multiplayer games.
Motorola Innovation and leadership in wireless and broadband communications. Pioneer in industry technology roadmapping. Leaders in CDMA EV-DO wireless networking for video telephony, gaming, and VoIP. Developers of iRadio, one of the leading prototype cellular radio services (location-based in-car radio is a major new media industry on the horizon).
Mova Makers of Contour, a system for volumetric capture of live action performance in 3D, decreasing the work of graphics post production.
MSC Software Developers of SimDesigner, a CAD-embedded simulation suite that enables design engineers and engineering teams to perform repeatable, fully-documented simulation studies much earlier in the design process. PLM and Virtual prototyping.
Multiverse Middleware platform for affordable and innovative MMOG (synthetic worlds) development, developer marketplace, and player network. HQ in U.S.
MySpace Leading global social networking site. Rich media annotation (music, video). 95 million members as of June 2006. Caters to the teen to thirties demographic.
NASA World Wind geospatial platform. Columbia visualization supercomputer (4th fastest in the world in 2006).
Natural Motion Endorphin, industry's first dynamic motion synthesis 3D animation software. A neural-network based automation bridge between keyframing and motion capture.
Navteq Leading digital mapmaker for cars, internet, and handhelds. 95% share of the internet mapping market in 2006.
NCSoft One of the world's leading developers and publishers of online computer games. Originators of the classic Korean 2D MMOG Lineage. Owners of Cryptic Studios developer of 3D MMOG City of Heroes.
NetEase (163.com) One of China’s leading Internet and online game services providers. Focus on MMOGS (NASDAQ: NTES).
Netflix The first and largest online DVD rental service, with over 60,000 titles and 5 million subscribers in 2006. A major contributor to accessing the "long tail" in interesting 3D digital content.
NewSight Glasses-free autostereoscopic MultiView 3D TV technology for narrowcast retail marketing and specialty applications in medical, defense, architecture and communications industries.
Nintendo

A worldwide leader and innovator in the creation of interactive entertainment. Revolution and GameCube consoles. DS and Game Boy portables. Touch floor interface (video). Revolution's innovative 3D wand interface (video).

Noesis Solutions Developers of Noesis PLM Optimization, a tool for the Catia V5 product design platform, and a leader in product lifecycle management (PLM) and virtual prototyping.
Nokia A world leader in mobile communications. Developers of the N-Gage gamer's phone. The Lifeblog digital photo album moblogging tool.
Novint The first 3D three axis force feedback touch controller for the consumer video game market. Under $100. Adopted from surgical virtual reality simulation. First gen affordable haptics for 3D.
Nvidia World leader in programmable graphics processor technologies.
OhMyNews

A standout example of "citizen journalism," OhMyNews is now the fifth largest news source in South Korea, has expanded into print from online, and has developed a syndication service (like AP or Reuters). It achieved this distinction in just six years (2000-2005) by aggregating the contributions of over 40,000 individual journalists. Example of the power of the coming 3D participatory web.

Okino Specialists in 3D data translation, viewing, and data optimization software. PolyTrans 3D and NuGraf 3D. Web 3D Consortium organizational member.
Oracle Leaders in business intelligence solutions. Oracle CADView 3D collaboration software. PLM suite.
O'Reilly World leader in technical and computer book documentation.
PARC The Palo Alto Research Center (PARC), a subsidiary of Xerox Corporation, conducts pioneering interdisciplinary research in the physical, computational, and social sciences. Early research pioneers in 3D worlds.
Pixelpark German IT services company helping clients establish themselves in Second Life.
Plato Learning The leading provider of personalized educational software instruction systems, with standards-driven assessment and accountability. Making courseware since 1963.
Playdo Major Swedish 2D avatarized chat program mostly for teens but not restricted to them. 300,000 users in 2006.
Playmotion Play-centric immersive 3D media projections that respond to the physical movements of the audience.
Polycom Leading manufacturer of teleconferencing and videoconferencing solutions. Makers of UltimateHD and the $250K RPX (RealPresence Experience) high end telepresence system.
Praetorian Surveillance Solutions 3D security systems. Integrating multiple sensors, graphics, map data, and different camera views into one composite 3D image to deal with information overload and provide intelligent monitoring.
Promethean Education innovators. ActivStudio interactive classroom whiteboards. Activote classroom voting systems.
PTC A leading product lifecycle management (PLM) solution for physical products, and enterprise content management (ECM) solution for information products.
Qualcomm Leaders in the development of wireless broadband, bringing the rich media internet to mobile devices. Pushing the envelope with CDMA EvDO celluar data modem chips.
Reactrix Leader in immersive 3D media projections that respond to the physical movements of the audience.
Realviz

Makers of image processing software and solutions for automated 3D content creation, including ImageModeler, which measures and creates photo-textured objects from multiple photographs taken all around the objects, and VTour, photo-realistic 3D Virtual tours of existing environments from single photos or panoramas.

Rivers Run Red UK marketing consultancy. Work with ad agencies to help companies create virtual world presences.
SAP

World leader in collaborative business software solutions. NetWeaver web services platform, including Auto-ID RFID automated supply chain management (SCM) infrastructure. mySAP PLM software for collaborative engineering and product development.

SeeReal Technologies German firm developing combination 2D/3D NextGen autosteroscopic displays.
SensAble Technologies 3D touch-enabled (haptic) digital solutions for commercial software development, research, product design, and digital content creation and fine arts.
Seriosity A Palo Alto startup seeking to bring real world productivity to custom online games. In stealth mode in 2006.
Shanda A leading interactive entertainment media company in China. Very diversified game portfolio (Nasdaq: SNDA).
Silicon Graphics Makers of Prism, world's leading interactive Linux visualization platform. RASC FPGA systems for parallellized hardware optimizing around graphical algorithms. Visual Area Networking (VAN) leaders for computer aided engineering. Reality Center immersive visualization facilities. IRIX Tezro and Fuel high-end visual workstations.
SimBionic An AI middleware solution that helps developers create intelligent behavior for online games and simulations.
SimEx-Iwerks A leading creator/developer of 3D and 4D / FX / Simulation / Large Format and Custom Special Venue Attractions, with 250 attractions installed in 30 countries.
Sony Computer Entertainment America SCEA markets the PlayStation family of products and develops, publishes, markets, and distributes software for the PS one, the PS 2 computer, the PlayStation Portable (PSP), and the PlayStation 3. Developers of the Eyetoy mixed reality interface (video). Eyetoy boxing match demo.
Sony Online Entertainment A recognized worldwide leader in massively multiplayer online games, with hundreds of thousands of subscribers around the globe. EverQuest is their flagship MMOG.
Skype World's leading VoIP telephony providers. Now with video.
SRI International SRI International is an independent, nonprofit research institute conducting client-sponsored research and development for government agencies, commercial businesses, foundations, and other organizations.
Sulake Corporation Developers of Habbo Hotel, a 2D avatarized online game and chat community. Currently one of the largest non-violent online game communities on the Internet, operating in 17 countries, and one of the fastest growing teen websites in the world.
Sun Microsystems Sun's motto, "the network is the computer," and its vision of the Participation Age, drive its open source efforts such as OpenOffice.org, released under the GNU GPL. Notable in the metaverse space is Project Looking Glass, an open source 3D desktop development initiative based on Java 3D. Web 3D Consortium organizational member.
TeamSpeak Systems Large group (30+ simultaneous user) VoIP platform.
TEKGaming Supply A leading company in real-money trading / virtual asset trading for online multiplayer games.
Telecommuting Jobs The leading website delivering telecommuting opportunities to the work from home, virtual office workforce. Since 1996.
Telenav Leaders in location based services (LBS) over the cell phone. Makers of TeleNav GPS Navigator, turn-by-turn voice and map navigation, offered on Sprint Nextel cell phones in May 2003.
Tencent QQ The most popular instant messaging program in China. Users can develop personal avatars through the QQ Show feature. As of 2005 there are over 150 million QQ users in China, with an average of 9 million online at any time.
The MASIE Center A learning and technology think tank in Sarasota Springs, NY. Working in Second Life to foster collaborative learning. Represesenting a consortium of 200+ corporate training groups (Wal-Mart Stores, Home Depot, American Express, etc.).
Themis Group Leading market research and communications services for the games, technology, and entertainment industries.
THQ A leading worldwide developer and publisher of interactive entertainment software.
Time Warner Owners of AOL, and AOL IM and ICQ IM platforms, which have early avatar and social network capabilities.
Tivo Personal video recorder. Accepts internet downloads, start of internet television distribution channel.
Total Immersion Real-time video capture and seamless merges between video streams and 3D objects using a camera, a few sensors, and a heads-up display (HUD). An innovative augmented reality platform.
Turbine Entertainment Independent game company, creators of the MMOGs Asheron's Call, Dungeons & Dragons Online, and Lord of the Rings Online.
Ubisoft Major European creator, publisher and distributor of interactive entertainment products. Second largest creative workforce in the industry. Developers (with the U.S. Army) of the very popular recruitment MMG, America's Army.
UGS Industry's leading product lifecycle management (PLM) collaborative visual design software vendor. Innovators of Tecnomatrix collaborative digital manufacturing (DM) software.
Uvvy European virtual reality and metaverse consulting and engineering team.
Valve Leading game development company. Creators of Half-Life, Counter-Strike (world's leading tactical shooter game) and other titles.
Vcom3D Custom sign language and training software for the deaf and hard of hearing, based on 3D character animation. Web 3D Consortium organizational member.
Verizon Leading telecom improving U.S. 3G wireless network capacity. VZ Navigator location based services. A company that will lead the way in location based cellular radio in coming years.
Virdaq A marketplace for the persistent universe gaming economy. Sale, purchase and trade of virtual gaming goods and services.
Vivendi Universal Games A leading European developer, publisher and distributor of interactive entertainment for all major platforms. Titles include the Blizzard MMOG World of Warcraft.
Vivox Bringing high quality real-time voice and IM directly into the MMOG environment. A major upgrade to the immersive experience.
Wacom World's leading pen tablet manufacturer, providing a natural interface to professionally edit photos and create digital artwork using Adobe Photoshop and 100 other leading software applications.
WebZen A major Chinese producer of PC, console, and mobile online games.
Wells Fargo Commissioned Swivel Media to produce Stagecoach Island, a advergaming pilot project (2005) where young visitors are given spending money to engage in entertainment activities in the virtual world, and learn financial responsibility. Started in Second Life, now in Activeworlds.
Xfire Freeware instant messaging service and simple social network used by online gamers, allowing autodetection of the game and enabling friending and the sending of IMs from within the game window. Acquired by Viacom in 2006.
Yahoo Leading web portal. Pioneer in location-based services. Yahoo 360, online sharing and social network. Flickr, best online photo sharing and management application. Yahoo Messenger, a popular IM client.
YouTube A rapidly expanding online video distribution platform. 70 million video clips watched daily in July 2006. Setting the stage for true, network-independent internet television, and the delivery of new games and virtual world-specific video channels.
Yumetech Building network and real-time 3D graphics applications and content for business, entertainment and educational markets. Web 3D Consortium organizational member.
Barbie Girls Mattel's virtual world for Barbie owners. Reached 3 million users in its first 60 days of operation, and growing at 50,000 users/day (Scientific American, July 2007). Great early example of successful mixed reality games.
   
   
   

Societies, Nonprofit, Standards, Open Source

3D Industry Forum (3DIF)

Furthering the adoption of Intel's Universal 3D standard by establishing industry focused 3DIF offerings and market data for content developers, software and hardware ISV's, governmental entities and end users. Site currently "closed for updates."

ABSEL Association for Business Simulation and Experiential Learning (est. 1974).
ACM Siggraph A diverse group of researchers, artists, developers, filmmakers, scientists, and other professionals who share an interest in computer graphics and interactive techniques (est. 1974). Leading industry conference. The most prestigious forum for the publication of computer graphics research.
ANGILS Nonprofit European Serious Games trade association promoting the application of games and other innovative 'knowledge economy and games' technologies and skills in non-games industry applications.
ANSI American National Standards Institute. Coordinates the development and use of voluntary consensus technical standards in the United States and represents the needs and views of U.S. stakeholders in standardization forums around the globe.
BrainMeld Exploring the intersection between gaming and education, promoting games literacy, providing K-graduate curricula.
Computer Professionals for Social Responsibility A public interest alliance of computer scientists and others concerned about the impact of computer technology on society. They aren't yet looking at the responsible use and development of synthetic worlds. Hopefully that will change.
Digital Games Research Association An association for academics and professionals who research digital games and associated phenomena.
DutchPIPE Alpha-stage open source software for virtual multi-user environments. Not yet a true 3D environment, but a way to bring virtual environments to web pages (Lennert Stock).
Economic and Statistics Administration Branch of the U.S. Department of Commerce that measures information technology's annual contribution to U.S. economic growth. See Digital Economy 2003 for a recent report on the increasing impact of IT on U.S. productivity.
Ecma International An industry association founded in 1961, dedicated to the global standardization of information and communication systems. Promoters of the Universal 3D open file format.
Electronic Frontier Foundation A nonprofit group working to protect freedoms in the networked world. Unfortunately also advocates of online anonymity, a trend that doesn't seem long run defensible in democratic societies seeking increasing public accountability.
Entertainment Software Association (ESA) Owners of the Electronic Entertainment Expo (E3) trade show. A U.S. association dedicated to serving the business and public affairs needs of companies publishing video and computer games for video game consoles, personal computers, and the Internet. Services include E3. a global anti-piracy program, business and consumer research, government relations and First Amendment and intellectual property protection efforts.
Entertainment Software Rating Board (ESRB) A non-profit, self-regulatory body that independently assigns ratings for titles produced by the entertainment software industry, and promotes advertising, and privacy guidelines.
European Association for Computer Graphics A leading international organization devoted to professionals in computer graphics and all related visual disciplines.
Higgins Trust Framework Project A framework that will enable users and enterprises to integrate identity, profile, reputation, and relationship information across multiple systems. A tool to increase trust and transparency in a federation of online spaces.
Interactive Advertising Bureau Dedicated to helping online, interactive broadcasting, email, wireless and interactive television media companies increase their revenues.
International Imaging Industry Association (I3A) Developing and promoting the adoption of open industry standards, identifying strategic market growth barriers, and developing initiatives and market solutions within the international imaging industry.
Internet2 A consortium of 200 U.S. universities, industry, and government, developing and deploying advanced network applications and technologies for tomorrow's internet.
ISAGA International Simulation and Gaming Association. Small.
ISO International Standards Organization. The worlds largest developer of technical standards. Developing standards to guide industry toward a sustainable world.
Khronos Group A 100 member industry consortium creating open standards and APIs – including OpenGL, for high performance 2D and 3D graphics and dynamic media, and Collada, an open standard Digital Asset schema for interactive 3D applications.
Learning Sites Custom developers of archeological 3D worlds for education and research objectives.
NASAGA North American Simulation and Gaming Association. Design, implementation, and evaluation of games and simulations to improve learning in all types of organizations.
NIMF/MediaWise The National Institute on Media and the Family is a nonprofit group that studies media impact on child and family development. MediaWise provides information about the impact of media on children, and gives parents resources to make informed choices. Like the ESRB, they rate the acceptability of video games for viewing by those who follow their recommendations.
North American Council for Online Learning (NACOL) Promoting virtual learning programs in U.S. K-12 schools (summer school, after school, self-paced, ADA, etc.). See Florida Virtual for an example.
On-Line Gamers Anonymous 12 step resources for individuals addicted to video games. Higher Power, God-based program.
Open Croquet Alan Kay's beta project for a 3D operating system and collaboration tool for teams.
Open Geospatial Consortium (OGC) A non-profit, international, voluntary consensus standards organization leading the development of standards for geospatial and location based services. 309 companies, government agencies and universities. OGC specifications are promoted under the OpenGIS brand name.
Open Source Geospatial Foundation (OSGF) Created to support and build the highest-quality open source geospatial software.
OpenGL Industry foundation promoting the leading standard specification for portable, interactive 2D and 3D high performance graphics.
OpenID A simple online identity verification system. First developed for LiveJournal bloggers.
Open Source Metaverse Project (OSMP) Early prototype of an Open Source Metaverse engine along the lines of the commercial metaverse engines of Second Life, There and ActiveWorlds.
Pew Internet and American Life Project Produces reports that explore the impact of the Internet on families, communities, work and home, daily life, education, health care, and civic and political life. Supporters of the Internet Predictions Database (Janna Anderson, Elon University).
Semiconductor Industry Association Advancing global competitiveness of the $80 billion U.S. semiconductor industry, a major driver of virtual design research. Representing 95 companies responsible for more than 85 percent of American semiconductor production.
Serious Games Initiative A project of the Woodrow Wilson International Center for Scholars (Dave Rejeski, Director).
Shodor Education Foundation Advancing science and math education through the use of computational science, modeling and technology since 1994.
Strong Angel Live action demonstrations of advanced networking and sensing technologies and virtual modeling to improve humanitarian disaster response and civil-military cooperation.
Telework Coalition Enabling virtual, mobile, and distributed work through education, technology, and legislation.
VATSIM, Virtual Air Traffic Sim Network A free online community (110K members in 2006) where people can learn and enjoy the pastimes of flight simulation and air traffic control simulation while making new friends from all over the world. Outgrowth of MS Flight Simulator.
Virtual Terrain Project A community fostering the creation of tools for easily constructing any part of the real world in interactive, 3D digital form.
Virtual Work Experience A project developed the government-funded Careers Scotland organization, to expose Scottish youth in secondary schools to simulated work environments. Three simulations available in 2006.
W3C World Wide Web Consortium. The W3C develops interoperable technologies (specifications, guidelines,
software, and tools) to "lead the Web to its full potential."
Web 3D Consortium International standards consortium promoting communication with real-time 3D across applications, networks, and XML web services. Creators of the VRML (VRML1, VRML97 and now X3D, previously called VRML200x) open standards.
Woodrow Wilson International Center for Scholars (WWICS) The Foresight and Governance Project at WWICS is the birthplace of the Serious Games Initiative, and the visionary Corporation for Public Gaming proposal (Dave Rejeski, Director).
   

Government

DigitalEarth.gov Now-defunct NASA/Goddard Space Flight Center initiative, 1998-2001. Began circa Vice President Al Gore's presentation on "The Digital Earth," 1998.
Naval Postgraduate School A military academic institution whose emphasis is on study and research programs relevant to the Navy's interests, as well as other arms of the Department of Defense. Web 3D Consortium directing member. Original home of America's Army.
NIST A non-regulatory federal agency within the U.S. Commerce Department's Technology Administration. NIST's mission is to promote U.S. innovation and industrial competitiveness by advancing measurement science, standards, and technology. Web 3D Consortium organizational member.
   
   
   

Academic

Carnegie Mellon, Entertainment Technology Center Offering a unique Masters of Entertainment Technology degree. Designed to create new processes, tools, and vision for storytelling and entertainment.
DeVry University New BS in Game and Simulation Programming.
DigiPen Institute of Technology Providing highly capable programmers and production artists to the game industry for over 10 years.
Full Sail Real World Education Career training in game development, computer animation, digital arts & design, entertainment business, film, recording arts, and show production.
Harvard Law School, Berkman Center for Internet and Society A research center seeking to explore and understand cyberspace, its development, dynamics, norms, standards, and need or lack thereof for laws and sanctions. A network of faculty, students, fellows, entrepreneurs, lawyers, and virtual architects.
Indiana University, Quest Atlantis A 3D multi-user environment built to immerse children, ages 9-12, in educational tasks. QA allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae.
Indiana University, Synthetic Worlds Initiative A research center whose aim is to promote innovative thinking on synthetic worlds and deploy this knowledge for research and education.
MIT, Center for Bits and Atoms Developers of the Fab Lab program, creating public access 3D fab and prototyping labs worldwide.
MIT, Games-to-Teach Project  
MIT-U Wisconsin, The Education Arcade Research and development projects that drive innovation in educational computer and video games. Projects include Revolution, a replica of Williamsburg, Virginia in the American Colonial era.
New York University, Media Research Lab Jeff Han's Multi-Touch Interaction Experiment (video) FTIR touchscreen interface. His other projects.
RIT, GCCIS MUPPETS Project. A 3D collaborative virtual environment designed to enhance the teaching of Java programming.
Stanford, Media X Laboratory Media X embodies a new model to help industries seek inspiration from outside sources and move universities toward the integration of ideas across disciplines to increase impact on the world.
Stanford, Persuasive Technology Laboratory The mission of the Virtual Human Interaction Lab is to understand the dynamics and implications of interactions among people in immersive virtual reality simulations (VR), and other forms of human digital representations in media, communication systems, and games.
Stanford, Virtual Human Interaction Lab he Stanford Persuasive Technology Lab creates insight into how computing products from websites to mobile phone software can be designed to change what people believe and what they do.
University of Advancing Technology

Innovative undergraduate and graduate programs for multimedia, game development, technology commerce, and software engineering.

U of Arkansas, Center for Advanced Spatial Technologies (CAST) Research, education, outreach, and applications in geospatial analysis and modeling, enterprise spatial databases, remote sensing, digital photogrammetry and geospatial interoperability.
UC Irvine, Institute for Software Research Research partnerships in software, interactive and collaborative technologies, ubiquitous computing, and gaming culture and technologies.
UC Santa Cruz BS degree in computer game design, launching Fall 2006. First gen attempt for the UC system to specifically prepare students for field computer game development.
U of Kentucky, Metaverse Lab Interdisciplinary research program for large-scale, distributed, media environments. Part of the CS Dept, since 1999. Director, Christopher Jaynes.
USC, Institute for Creative Technologies Center for virtual reality and computer simulation research. Innovators in Army training and therapeutic applications.
USC, Interactive Media Division Preparing students for creative careers in interactive media. Weblog.
   
   

Conferences

3D Training, Learning and Collaboration Leading event for businesses seeking to understand and maximize business strategies using virtual worlds.
Apply Serious Games Annual conference on the state of seroius game in the UK.
DiGRA Annual international conference of academics and professionals who study digital games.
E3 The Electronic Entertainment Expo
Eurographics Sponsored Events Graphics-, game-, and virtual worlds-related conferences and workshops throughout Europe.
Extreme Learning Lab Hands-on workshops for gaming, simulation, wikis, device and mobile learning (Elliott Masie).
Federal Consortium for Virtual Worlds members from government (federal, state & local, & international), academia, and corporate sectors seeking to improve government collaboration through the use of virtual worlds to enrich collaborative online experiences.
Federal IPv6 Summit Driving the standards at the governmental procurement level for a fully addressible web.
Game Developers Conference The official trade event "by game developers for developers" of computer, console, mobile, arcade, online games, and location based entertainment. 12,000 attendees.
Games for Change Serious games from the non-profit perspective.
Games for Health Serious games for the health care sector.
Games in Education Integrating games into education practice.
GEOTEC Annual gathering of geospatial technology professionals, covering a broad range of application areas.
Global Games Summit For senior game industry executives from around the world, developing and distributing digital games in a global market.
INTERGEO Geodesy, geoinformation, and land management (Germany).
ISAGA International Simulation and Gaming Association annual conference.
Learning Futures The future of organizational learning in a changing global context (Elliott Masie).
Living Game Worlds Georgia Tech conference on design processes and the future of expressive computing.
Ludium Arden Institute's academic conference on synthetic worlds, with components built as a live-action game. (Ted Castronova, Indiana U)
Massive Future of networked multiplayer games.
Medicine Meets Virtual Reality The premier conference on emerging data-centered and virtual technologies for medical care and education.
MODSIM World For the international modeling and simulation community (business, industry, academic, governmental).
NAB World's largest electronic media show.
NASAGA North American Simulation and Gaming Association annual conference.
O'Reilly ETech O'Reilly Media's annual conference on emerging digital technologies. Often visionary keynotes.
Serious Games Summit Developer training and education specific to serious game creation for a broad range of industries.
SIGGRAPH World's leading international conference on computer graphics and interactive techniques. Since 1974.
SLCC Second Life Community Convention - "Building the Metaverse through Community"
State of Play Conference on the future of cyberspace, including legal implications. Convened by the Institute for Information Law & Policy at New York Law School, the Information Society Project at Yale Law School, and the Berkman Center for Internet and Society at Harvard Law School.
Supernova "Brings together business, government, and technology thought leaders to understand how decentralization and pervasive connectivity are changing our world."
SXSW Interactive, film, and music festival in Austin, TX. One of the largest U.S. music and film festivals, and a strong showing of web creatives and game companies.
USN Ubiquitous Sensor Networks. An international workshop on the challenges in advancing the goal of pervasive computing across global embedded sensor networks.
Virtual Worlds Fascinating new event for marketers and strategists in virtual world platforms, technology, and applications. Produced by Chris Sherman, founder of the Austin Game Conference.
Virtual Worlds Forum New European conference promoting the development of virtual world platforms, technology, and applications. Produced by Virtual Economic Forum of London, UK (Sasha Frieze and colleagues).
Web 2.0 A leading global conference on emerging web services and technologies. O'Reilly Media.
Web 3D Symposium Web 3D Consortium annual conference. Addressing a wide range of 3D technologies on the Internet, from languages, tools and high performance 3D graphics to human-computer interaction issues and mobile applications.
Where 2.0 Mapping, location based services, and local search.
   
   

 

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