| 3B |
"Experiential" 3D
browser. Lets you take favorite websites and
photos and place them in a personalized 3D
space. |
| 3DNA |
First generation artistic "screensaver"
3D desktops. Buggy and not productivity enhancing,
but showing promise. |
| 3D
Planets |
Prototype 3D chat room and
basic virtual world. |
| 3M |
Developer of a leading RFID
Tracking Solution for modeling and managing
the location of physical files and other high
value items throughout the workplace. |
| 3rd
Tech |
Makers of the DeltaSphere
3000 automated laser digitizer, SceneVision
3D room visualization and analysis software,
and NanoManipulator
scanning probe microscope visualization and
control system. |
| ABI
Research |
Research services in broadband,
mutimedia, RFID, wireless, transportation,
and other aspects of the technology market. |
| Active
Worlds |
Chat in 3D virtual
worlds built by a large user community. Most
popular world is AlphaWorld.
In 2006, Wells Fargo moved their Stagecoach
Island (SI) virtual world to Activeworlds
from Linden Lab's Second Life (since 2005).
SI is an advergaming pilot project, where
young visitors are given spending money to
engage in entertainment activities in the
virtual world, and learn financial responsibility. |
| Activision |
Leading video game developer,
publisher and distributor. |
| Actuality
Systems |
Developers of Perspecta,
an interactive tabletop 3D volumetric display
platform. Initial markets are medical and
oil and gas. |
| Adobe |
Leaders in dynamic visual content
software. ColdFusion. Dreamweaver. Final Cut
Pro. Purchased Macromedia, creators of Flash
and Shockwave
Plug-Ins, used in many basic
online games. Illustrator. Photoshop.
|
| Advizor
Solutions |
2D+ business intelligence visualization
systems. |
| AEI
Digital |
Leading developer of interactive
3D simulations for architecture. Previsualization
of complex projects. |
| AGEIA
Technologies |
Makers of the PhysX
processor, the world's first dedicated physics
processing GPU for real-time interactive worlds. |
| Agile
Software |
Product life cycle management
(PLM) solutions. Managing CAD, 3D mechanical
CAD (MCAD) and electronic design automation
(EDA) with global engineering teams. |
| AI.implant |
Artificial intelligence tools
and middleware for 3D game and virtual world
design. |
| Alienware |
Leading high-end game computer
value added resellers (VARs). |
| Amaze
Entertainment |
One of the largest independent
interactive game developers. |
| Amazon |
Leading online shopping, product
review, and collaborative filtering platform.
Owners of IMDb.
A9.com yellow
pages, featuring Block
View storefront images. |
| AMD |
A leading provider of innovative
microprocessor solutions. |
| American
Cancer Society |
Due to the leadership of their
Futuring and Innovation Center, ACS was the
first major nonprofit to run a fundraiser
(virtual walkathon) in the virtual world Second
Life (2005). |
| Anshe
Chung Studios |
Largest virtual land development
company in Second Life. Managing over $250,000
in USD in virtual properties in 2006. |
| Artificial
Life |
Developers of MMOGs and avatar
interaction games on 3G cellphones. Hong Kong. |
| ATI |
Leading 3D graphics, video
and digital media hardware supplier. |
| Autodesk |
Film and television visual
effects, animation, game development and design
visualization tools. Makers of Inventor
CAD/CAM suite. 3ds
Max, a leading mid-range 3D animation,
game development, and design visualization
platform. Acquired Alias, makers of Maya,
a leading high-end 3D computer graphics platform. |
| Autolytics |
Market research and development
analytics for the gaming industry. |
| AVID |
A leading developer of high-end
professional visual content production software,
including tools for 3D and 2D animation. Makers
of Avid
nonlinear digital media creation technology.
Owners of Softimage|XSI,
high-end character production software. |
| Beat
the Traffic |
3D traffic visualization software
with "traffic forecasting" feature
(travel time forecasts and recommendations
based on historical traffic patterns). |
| Bebo |
A social networking site similar
to MySpace. 22 million users as of June 2006. |
| BigWorld
Technology |
Middleware platform for the
creation of MMOGs by smaller developers. HQ
in Australia. |
| Bitmanagement
Software GmbH |
Interactive and realtime 3D
software for 2D/3D, audio and video based
on ISO-Standards VRML, X3D and MPEG-4. Web
3D Consortium organizational member. |
| Blaxxun |
Developers of a multi-user
3D client/server platform for the delivery
of shared interactive 3D content on the web
in a virtual world environment. Germany. Original
developers of Cybertown,
a small VRML virtual world, sold to IVN in
2002. The name Blaxxun derives from the Black
Sun in the Neal Stephenson novel, Snow
Crash. |
| Blister
Entertainment |
Makers of Swordfish
and Torpedo
Bay (2005), the first U.S. location-based
GPS games. |
| Brightcove |
Internet video distribution
platform created by Jeremy Allaire (Cold Fusion,
Flash). Cambridge, MA. |
| Cadence
Design Systems |
Leading electronic design automation
(EDA) visualization systems for the IC design
industry. |
| CARIS |
A leading digital charting
and GIS company. Canadian. Founded in 1979. |
| Cartoon
Network |
Among the top 30 websites worldwide
in time spent. Featuring single and multiplayer
games on CartoonNetwork.com
and AdultSwim.com. |
| CCP
Games |
Independent developers and
publishers of EVE
Online, one of the largest space-themed
MMOGs (25,000 simultaneous online players
in March 2006). Designed as a haven for simulations
of unregulated free market capitalism (Ayn
Rand, etc.). |
| Charles
River Media |
Leading game development and
graphics publisher. |
| Cisco |
Leading maker of internet and
intranet networking technology. Owners of
Scientific
Atlanta, leading supplier of transmission
networks, set-top boxes, and digital interactive
subscriber systems converging the PC and TV.
Makers of $300K TelePresence
Meeting System for immersion videoconfereencing. |
| Coca
Cola |
Produced Coke
Studios (since 2002) a pilot promotional
virtual world where personalized avatars ("v-egos")
can create their own customized music mixes
in a virtual music studio, play them for other
members, and earn points ("decibels")
which can be used to purchase virtual furnishings
for their personalized studios. |
| Cognetics |
Innovator in logical user-centered
interaction design (LUCID) for software. Charles
Kreitzberg. |
| CMP
Game Group |
Producers of Game Developer
magazine, Gamasutra.com, the Game Developers
Conference, the Serious Games Summit, GDC
Mobile, the Independent Games Festival, and
GDCTV |
| Dassault
Systems |
A worldwide leader product
life cycle management (PLM) and virtual prototyping.
Developers of the Catia
V5 product design platform, Cosmic
Blobs 3D animation software for kids,
and a suite of other simulation tools. France. |
| DFC
Intelligence |
Reputable game industry analysis
firm focused on interactive entertainment
and the emerging video game, online game,
interactive entertainment and interactive
television (ITV) markets. |
| Digisoft.tv |
Interactive television software
developers and iTV hosting services. |
| Digital
Juice |
World leader in royalty-free
professional animations, stock footage, layered
graphics and clip art. |
| Digital
Space Commons |
Builder of some of the earliest
shared 3D virtual worlds. Currently making
3D simulations for the space industry. |
| Disney |
Producers of Virtual
Magic Kingdom (since 2005) an online multiplayer
game that brings Disney theme parks to the
desktop. |
| DISTI |
Makers of GL
Studio, an object oriented rapid virtual
prototyping tool and ALE
a 3d virtual training environment. |
| eBay,
Category
1654: Internet Games |
Category 1654: Internet Games,
does $30M of business annually (2005 est.)
in sale of MMOG items and currency. |
| EDF |
European leader in energy production
and management. Web
3D Consortium organizational member. |
| eGenesis |
Developers and publishers of
the non-combat political and economic development
MMOG, A Tale
in the Desert (2003 on). Wikipedia
article on ATITD's unique culture, allowing
player governance. |
| eMagin |
Makers of VR head mounted displays
(HMDs) such as 3D
Visor, a 600 x 800p consumer HMD for computer
gaming. There are many
niche players in this space. |
| Eidos
Interactive |
One of the world’s leading
developers of entertainment software. UK based. |
| Electric
Sheep Company |
Leading solution provider (Second
Life, There, etc.) for virtual world commerce,
creativity, and community. |
| Electronic
Arts (EA) |
Leading US developer, publisher,
distributor, and marketer of computer and
video games. Owners of Maxis,
creators of The
Sims and Spore.
Owners of Mythic
Entertainment, creators of the MMOG
Dark Age of Camelot. |
| Elevation
Partners |
Private equity firm led by
former EA head John Riccitiello. Acquiring
leading 3D digital content creators, including
Pandemic
and Bioware. |
| Epic
Games |
Developers of Unreal (first
person shooter) and licensors of Unreal
Engine. |
| E-Spaces |
European virtual worlds studio.
Products include iCity,
Virtual Europe and the Virtual Munich Airport
Center. |
| ESRI |
Leaders in GIS and mapping
software. ArcGIS. Developers of the GIS info
portal, GIS.com |
| Ethertouch |
3D capacitive sensing technology
for "Minority Report" like gestural
human-computer interfacing. |
| Eventful |
A site for searching, indexing,
and publishing events, venues, calendars,
and related information. Over 100,000 upcoming
events as of Jul 2006. |
| Flickr |
One of the best online photo
storing, searching, tagging, annotating, and
sharing applications. Early example of the
coming participatory web. |
| Flight
Aware |
Used air traffic control data
to offer free flight tracking services for
both private and commercial air traffic in
the United States. Air traffic mirror world. |
| Forterra
Systems |
Building distributed 3D virtual
world environments for military simulation
training. |
| France
Telecom |
Developers of Spin-3D
(2000), a pioneering collaborative software
application that lets remote users work together,
create documents and interact in real time
via avatars in a shared virtual environment.
Web 3D Consortium
organizational member. |
| GaiaX |
A Japanese MySpace-style community
site where users have the option of inviting
their friends to a variety of activities,
including MMGs. Social network is the central
element, with 2D and 3D options for play or
socializing. |
| Game
Trust |
A leading platform for online
casual game deployment. |
| Ganz |
Makers of Webkinz
stuffed animals and Webkinz
World, a very popular (2006) children's
virtual world for Webkinz owners. Great example
of early commercially successful mixed reality. |
| Garmin |
Leading seller of handheld
GPS navigation systems in the U.S. market. |
| Geosimcities
|
"Building precise and
realistic looking 3D-models of actual cities
- cities you can navigate through, shop in,
or just admire. " |
| GestureTek |
A leading innovator of gesture-based
computer interfaces for virtual worlds. |
| Google |
World's leading search
platform. Google
Earth, Google
Maps (Google Local) geospatial platforms.
Google video. SketchUp,
innovative 3D graphics software (video
tutorial). Google News. Gmail. Google
Talk. Google Desktop. Google Calendar. |
| Google
Video |
A rapidly expanding online
video distribution platform. Very innovative
revenue model, allowing any content provider
to set the price for their video (free or
paid), and giving them an unheard-of 70% of
the revenue. Setting the stage for true, network-independent
internet television, and the delivery of new
video game and virtual world-specific video
channels. |
| Haptek |
Producer of some of the world's
most realistic interactive virtual characters,
some of which are considered to reside in
the "uncanny
valley" in their interactions with
humans. |
| Havok |
A leading producer of game
physics and character behavior middleware
for game developers. |
| Headcase
Humanufacturing |
Developing tools that allow
you to create intelligent, adaptive and autonomous
avatars, which can be enhanced to take advantage
of web-based information. Extensive work in
Second Life. |
| Hewlett-Packard |
One of the worlds largest IT
corporations, leaders in computing, printing,
and imaging. Makers of Halo,
a $450K high end video collaboration system. |
| Hi5 |
Social networking site for
the teen and twenties demographic. 40 million
global members as of June 2006. |
| iBiquity |
Developers of HD
Radio, digital AM and FM broadcasting
solutions, including HD2
FM multicasting. Along with cellular radio,
a technology allowing location-based audio
(and later, video) in the car in coming years. |
| IBM |
Industry leaders in middleware
and on demand computing services. Leading
PLM
solutions. Visualization
Lab at IBM Almaden Research Center. Developers
of 3D
TV, affordable 3D video DLP viewing system. |
|
IGA Worldwide |
A global metaverse media company
specializing in advertising within video games
and virtual worlds. |
| IGE |
A leader in online game virtual
trading. This practice is against the licence
agreements of most MMORPGs. Also major player
in RMT (real money trading), creating a secondary
market for virtual currencies. |
| IGN |
IGN’s videogame network
(IGN.com, GameSpy,
FilePlanet, TeamXbox, 3D Gamers, Direct2Drive)
is a leading online game server network and
gaming information destination, particulary
for young males. |
| IMVU |
Leaders in easily customizable,
avatar-based IM chat in virtual spaces. Teen
demographic. |
| Immersyve |
Social science and user experience
think tank researching psychological models
of the online game player. |
| Infinite
Vision Media |
Developer of The
Virtual Infinite Mind, a Second Life-based
broadcast of LCMs popular radio series. 3D
marketing and development within Second Life.
|
| In-Q-Tel
|
Delivering leading-edge technologies
to the CIA and the Intelligence communitity.
They are a critical link between the Agency's
users and the most promising technologies
in the marketplace. |
| Intel |
World's leading chip maker.
Co-developers of Itanium
64-bit graphics microprocessor. |
| Intergraph |
Founded in 1969, one of the
earliest interactive computer graphics companies.
Besides mapping and GIS, it is involved in
electronics and printed circuit board design,
electronic publishing, technical information
management, dispatch management (E-911), architecture
and building design, plant design, and image
processing and photogrammetry. |
| iTunes
Video Store |
A rapidly expanding online
video distribution platform. TV shows can
be purchased for $2, viewed on computer or
video iPod. Setting the stage for true, network-independent
internet television, and the delivery of new
video game and virtual world-specific video
channels. |
| Kaneva |
Small developer MMO development
and hosting middleware platform. Beta SL-style
virtual world. |
| Knowledge
Adventure |
A leader in developing, publishing
and distributing award-winning, multimedia
educational software for use in both schools
and homes. |
| KRU
Interactive |
A pioneering Korean MMG developer,
formerly with Nexon. Makers of Dark
Ages, a world with innovative character
governance systems. |
| L3
Communications |
A leading provider of Intelligence,
Surveillance and Reconnaissance (ISR) systems.
Customers include the Department of Defense,
Department of Homeland Security, selected
U.S. Government intelligence agencies and
aerospace prime contractors. Web
3D Consortium directing member. |
| Lattice
Technology |
Providing global companies
with proven solutions for the propagation
of 2D/3D design data across the enterprise
for collaborative design and digital manufacturing.
Lattice's proprietary standards based XVL
(eXtensible Virtual world description Language)
technology enables companies to securely provide
highly accurate and compressed 3D files to
partners, suppliers, and internal departments
in a lightweight browser-based solution. XVL
technology also enables easy conversion of
heavy 3D graphics and animation to a lightweight
XML compatible format. Web
3D Consortium organizational member. |
| LightSpace
Technologies |
Developers of DepthCube, a
solid state (LCD-based) 3D volumetric imaging
display with twelve percieved inches of depth. |
| Linden
Lab |
Developers of Second
Life, and Teen
Second Life, world's leading user-created
synthetic worlds where players own copyright
on everything they create. |
| Link
Simulation and Training |
A leading supplier of advanced
simulation and training systems and support
for both U.S. and international military services.
Link traces its legacy back to Ed Link's invention
of the Pilot Maker flight simulation system
in 1929. |
| Logitech |
Leading computer peripheral
manufacturer. Owners of 3DConnexion,
innovative 3D controller for CAD/CAM product
design. Makers of the Orbit
MP QuickCam webcam, which adds mixed reality
features to webcam images and supports gesture-driven
avatars. |
| LucasArts |
A leading developer of interactive
entertainment software for video game console
systems and PCs. |
| MacArthur
Foundation |
Building
the Field of Digital Media and Learning
is the MacFoundation's fantastic $50M initiative
to gather what is known about how digital
media and learning (DML) technologies are
changing the way young people learn, play,
socialize, and participate in civic life,
and to seed innovation for continued growth.
They are developing a Knowledge
Network portal for the DML field (launching
Spring 2007). |
| Makena
Technologies |
Curators of There,
a fun and popular online 3D social environment. |
| Management
Simulations Inc. |
The largest provider of business
simulations utilized by teachers and professors
for university, college and high school courses,
and by corporate educators for executive education
and management training. Since 1986. Makers
of Foundation
and Capstone business simulation software.
|
| MapInfo |
Leaders in "location intelligence"
GIS solutions, combining software, data (both
spatial and non spatial) and consultancy with
project management, systems design and development,
training and support. |
| Massive
Inc. |
Leading in-game advertising
distribution network. |
| Massive
Software |
Award-winning software for
photorealistic crowd-related visual effects. |
| Mattel |
Hosts of Barbie
Girls a virtual world for Barbie owners.
BG reached 3 million users in its first 60
days of operation, and growing at 50,000 users/day
(Scientific American, July 2007).
Great early example of successful mixed reality
platform. |
| Media
Machines |
Developer of high-performance,
standards-based 3D and integrated rich media
technologies. Web
3D Consortium organizational member. |
| Meetup |
Helps groups of people with
shared interests plan events and form offline
clubs in local communities around the world.
Offline extension of the online world. 2 million
members as of July 2006. |
| MetaCafe |
A rapidly expanding online
video distribution platform.Setting the stage
for true, network-independent internet television,
and the delivery of new video game and virtual
world-specific video channels. |
| Meta
Motion |
Leaders in optical, inertial,
and electromechanical motion capture and tracking
systems. |
| Metaverse
Stock Exchange |
Formerly independent, now owned
by Linden Lab. Home of Cyberland,
Second Life's first publicly traded company. |
| Microsoft |
Windows. Office. MSN. Xbox
360. Xbox
Live game consoles. MSN
Live Local/Virtual Earth mapping and MS
Flight Simulator geospatial platforms.
DirectX
cross platform 3D API. XNA
tools for game development. Groove
virtual office. |
| Microvision |
Makers of Nomad
retinal laser displays for mobile augmented
reality applications. The leading mobile AR
display technology. |
| Mikioshi |
A leading developer of mobile
online multiplayer games. Largest independent
mobile game studio in South East Asia. |
| Mind
Candy |
Developers of Perplex
City, a global treasure hunt alternative
reality game (Season 1 in 2006). |
| MindJet |
Makers of MindManager,
a leading 2D+ software solution for visualizing
and managing information. Will offer new utility
for some applications when embedded in collaborative
3D spaces. |
| Mitsubishi
Electric Research Labs |
A long time technical contributor
to the computer graphic community, MERL conducts
application-motivated R&D in computer
and communication technologies. A recent development
is MERL's DiamondTouch
collaboration table, the first commercial
multi-user touch technology. |
| MOGS |
Massive online gaming sales,
a leading company in real-money trading /
virtual asset trading for online multiplayer
games. |
| Motorola |
Innovation and leadership in
wireless and broadband communications. Pioneer
in industry technology roadmapping. Leaders
in CDMA
EV-DO wireless networking for video telephony,
gaming, and VoIP. Developers of iRadio,
one of the leading prototype cellular radio
services (location-based in-car radio is a
major new media industry on the horizon).
|
| Mova |
Makers of Contour,
a system for volumetric capture of live action
performance in 3D, decreasing the work of
graphics post production. |
| MSC
Software |
Developers of SimDesigner,
a CAD-embedded simulation suite that enables
design engineers and engineering teams to
perform repeatable, fully-documented simulation
studies much earlier in the design process.
PLM and Virtual prototyping. |
| Multiverse |
Middleware platform for affordable
and innovative MMOG (synthetic worlds) development,
developer marketplace, and player network.
HQ in U.S. |
| MySpace |
Leading global social networking
site. Rich media annotation (music, video).
95 million members as of June 2006. Caters
to the teen to thirties demographic. |
| NASA |
World
Wind geospatial platform. Columbia
visualization supercomputer (4th fastest in
the world in 2006). |
| Natural
Motion |
Endorphin,
industry's first dynamic motion synthesis
3D animation software. A neural-network based
automation bridge between keyframing and motion
capture. |
| Navteq |
Leading digital mapmaker for
cars, internet, and handhelds. 95% share of
the internet mapping market in 2006. |
| NCSoft |
One of the world's leading
developers and publishers of online computer
games. Originators of the classic Korean 2D
MMOG Lineage.
Owners of Cryptic
Studios developer of 3D MMOG City
of Heroes. |
| NetEase
(163.com) |
One of China’s leading
Internet and online game services providers.
Focus on MMOGS (NASDAQ: NTES). |
| Netflix |
The first and largest online
DVD rental service, with over 60,000 titles
and 5 million subscribers in 2006. A major
contributor to accessing the "long tail"
in interesting 3D digital content. |
| NewSight |
Glasses-free autostereoscopic
MultiView
3D TV technology for narrowcast retail
marketing and specialty applications in medical,
defense, architecture and communications industries. |
| Nintendo |
A worldwide leader and innovator in
the creation of interactive entertainment.
Revolution
and GameCube
consoles. DS
and Game
Boy portables. Touch floor interface
(video).
Revolution's innovative 3D wand interface
(video). |
| Noesis
Solutions |
Developers of Noesis
PLM Optimization, a tool for the Catia
V5 product design platform, and a leader in
product lifecycle management (PLM) and virtual
prototyping. |
| Nokia |
A world leader in mobile communications.
Developers of the N-Gage
gamer's phone. The Lifeblog
digital photo album moblogging tool. |
| Novint |
The first 3D three axis force
feedback touch controller for the consumer
video game market. Under $100. Adopted from
surgical virtual reality simulation. First
gen affordable haptics for 3D. |
| Nvidia |
World leader in programmable
graphics processor technologies. |
| OhMyNews
|
A standout example of "citizen
journalism," OhMyNews is now the
fifth largest news source in South Korea,
has expanded into print from online, and
has developed a syndication service (like
AP or Reuters). It achieved this distinction
in just six years (2000-2005) by aggregating
the contributions of over 40,000 individual
journalists. Example of the power of the
coming 3D participatory web. |
| Okino |
Specialists in 3D data translation,
viewing, and data optimization software. PolyTrans
3D and NuGraf 3D. Web
3D Consortium organizational member. |
| Oracle |
Leaders in business intelligence
solutions. Oracle CADView
3D collaboration software. PLM
suite. |
| O'Reilly |
World leader in technical and
computer book documentation. |
| PARC
|
The Palo Alto Research Center
(PARC), a subsidiary of Xerox Corporation,
conducts pioneering interdisciplinary research
in the physical, computational, and social
sciences. Early research pioneers in 3D worlds. |
| Pixelpark |
German IT services company
helping clients establish themselves in Second
Life. |
| Plato
Learning |
The leading provider of personalized
educational software instruction systems,
with standards-driven assessment and accountability.
Making courseware since 1963. |
| Playdo |
Major Swedish 2D avatarized
chat program mostly for teens but not restricted
to them. 300,000 users in 2006. |
| Playmotion |
Play-centric immersive 3D media
projections that respond to the physical movements
of the audience. |
| Polycom |
Leading manufacturer of teleconferencing
and videoconferencing solutions. Makers of
UltimateHD
and the $250K RPX
(RealPresence Experience) high end telepresence
system. |
| Praetorian
Surveillance Solutions |
3D security systems. Integrating
multiple sensors, graphics, map data, and
different camera views into one composite
3D image to deal with information overload
and provide intelligent monitoring. |
| Promethean |
Education innovators. ActivStudio
interactive classroom whiteboards. Activote
classroom voting systems. |
| PTC |
A leading product lifecycle
management (PLM) solution for physical products,
and enterprise content management (ECM) solution
for information products. |
| Qualcomm |
Leaders in the development
of wireless broadband, bringing the rich media
internet to mobile devices. Pushing the envelope
with CDMA EvDO celluar data modem chips. |
| Reactrix |
Leader in immersive 3D media
projections that respond to the physical movements
of the audience. |
| Realviz |
Makers of image processing
software and solutions for automated 3D
content creation, including ImageModeler,
which measures and creates photo-textured
objects from multiple photographs taken
all around the objects, and VTour,
photo-realistic 3D Virtual tours of existing
environments from single photos or panoramas.
|
| Rivers
Run Red |
UK marketing consultancy.
Work with ad agencies to help companies create
virtual world presences. |
| SAP |
World leader in collaborative
business software solutions. NetWeaver
web services platform, including Auto-ID
RFID automated supply chain management (SCM)
infrastructure. mySAP
PLM software for collaborative engineering
and product development. |
| SeeReal
Technologies |
German firm developing combination
2D/3D NextGen
autosteroscopic displays. |
| SensAble
Technologies |
3D touch-enabled (haptic)
digital solutions for commercial software
development, research, product design, and
digital content creation and fine arts. |
| Seriosity |
A Palo Alto startup seeking
to bring real world productivity to custom
online games. In stealth mode in 2006. |
| Shanda |
A leading interactive entertainment
media company in China. Very diversified game
portfolio (Nasdaq: SNDA). |
| Silicon
Graphics |
Makers of Prism,
world's leading interactive Linux visualization
platform. RASC
FPGA systems for parallellized hardware optimizing
around graphical algorithms. Visual
Area Networking (VAN) leaders for computer
aided engineering. Reality
Center immersive visualization facilities.
IRIX Tezro
and Fuel
high-end visual workstations. |
| SimBionic |
An AI middleware solution that
helps developers create intelligent behavior
for online games and simulations. |
| SimEx-Iwerks
|
A leading creator/developer
of 3D and 4D / FX / Simulation / Large Format
and Custom Special Venue Attractions, with
250 attractions installed in 30 countries. |
| Sony
Computer Entertainment America |
SCEA markets the PlayStation
family of products and develops, publishes,
markets, and distributes software for the
PS one, the PS 2 computer, the PlayStation
Portable (PSP), and the PlayStation
3. Developers of the Eyetoy mixed reality
interface (video).
Eyetoy boxing
match demo. |
| Sony
Online Entertainment |
A recognized worldwide leader
in massively multiplayer online games, with
hundreds of thousands of subscribers around
the globe. EverQuest
is their flagship MMOG. |
| Skype |
World's leading VoIP telephony
providers. Now with video. |
|
SRI International |
SRI International is an independent,
nonprofit research institute conducting client-sponsored
research and development for government agencies,
commercial businesses, foundations, and other
organizations. |
| Sulake
Corporation |
Developers of Habbo
Hotel, a 2D avatarized online game and
chat community. Currently one of the largest
non-violent online game communities on the
Internet, operating in 17 countries, and one
of the fastest growing teen websites in the
world. |
| Sun
Microsystems |
Sun's motto, "the network
is the computer," and its vision of the
Participation Age, drive its open source efforts
such as OpenOffice.org,
released under the GNU GPL. Notable in the
metaverse space is Project
Looking Glass, an open source 3D desktop
development initiative based on Java 3D. Web
3D Consortium organizational member. |
| TeamSpeak
Systems |
Large group (30+ simultaneous
user) VoIP platform. |
| TEKGaming
Supply |
A leading company in real-money
trading / virtual asset trading for online
multiplayer games. |
| Telecommuting
Jobs |
The leading website delivering
telecommuting opportunities to the work from
home, virtual office workforce. Since 1996. |
| Telenav |
Leaders in location based services
(LBS) over the cell phone. Makers of TeleNav
GPS Navigator, turn-by-turn voice and
map navigation, offered on Sprint Nextel cell
phones in May 2003. |
| Tencent
QQ |
The most popular instant messaging
program in China. Users can develop personal
avatars through the QQ Show feature. As of
2005 there are over 150 million QQ users in
China, with an average of 9 million online
at any time. |
| The
MASIE Center |
A learning and technology think
tank in Sarasota Springs, NY. Working in Second
Life to foster collaborative learning. Represesenting
a consortium of 200+ corporate training groups
(Wal-Mart Stores, Home Depot, American Express,
etc.). |
| Themis
Group |
Leading market research and
communications services for the games, technology,
and entertainment industries. |
| THQ |
A leading worldwide developer
and publisher of interactive entertainment
software. |
| Time
Warner |
Owners of AOL,
and AOL IM and ICQ IM platforms, which have
early avatar and social network capabilities. |
| Tivo |
Personal video recorder. Accepts
internet downloads, start of internet television
distribution channel. |
| Total
Immersion |
Real-time video capture and
seamless merges between video streams and
3D objects using a camera, a few sensors,
and a heads-up display (HUD). An innovative
augmented reality platform. |
| Turbine
Entertainment |
Independent game company, creators
of the MMOGs Asheron's
Call, Dungeons
& Dragons Online, and Lord
of the Rings Online. |
| Ubisoft |
Major European creator, publisher
and distributor of interactive entertainment
products. Second largest creative workforce
in the industry. Developers (with the U.S.
Army) of the very popular recruitment MMG,
America's
Army. |
| UGS |
Industry's leading product
lifecycle management (PLM) collaborative visual
design software vendor. Innovators of Tecnomatrix
collaborative digital manufacturing (DM) software. |
| Uvvy |
European virtual reality and
metaverse consulting and engineering team. |
| Valve |
Leading game development company.
Creators of Half-Life,
Counter-Strike
(world's leading tactical shooter game) and
other titles. |
| Vcom3D |
Custom sign language and training
software for the deaf and hard of hearing,
based on 3D character animation. Web
3D Consortium organizational member. |
| Verizon |
Leading telecom improving U.S.
3G wireless network capacity. VZ
Navigator location based services. A company
that will lead the way in location based cellular
radio in coming years. |
| Virdaq |
A marketplace for the persistent
universe gaming economy. Sale, purchase and
trade of virtual gaming goods and services. |
| Vivendi
Universal Games |
A leading European developer,
publisher and distributor of interactive entertainment
for all major platforms. Titles include the
Blizzard
MMOG World
of Warcraft. |
| Vivox |
Bringing high quality real-time
voice and IM directly into the MMOG environment.
A major upgrade to the immersive experience. |
| Wacom |
World's leading pen tablet
manufacturer, providing a natural interface
to professionally edit photos and create digital
artwork using Adobe
Photoshop and 100 other leading software
applications. |
| WebZen |
A major Chinese producer of
PC, console, and mobile online games. |
| Wells
Fargo |
Commissioned Swivel
Media to produce Stagecoach
Island, a advergaming pilot project (2005)
where young visitors are given spending money
to engage in entertainment activities in the
virtual world, and learn financial responsibility.
Started in Second Life, now in Activeworlds. |
| Xfire |
Freeware instant messaging
service and simple social network used by
online gamers, allowing autodetection of the
game and enabling friending and the sending
of IMs from within the game window. Acquired
by Viacom in 2006. |
| Yahoo |
Leading web portal. Pioneer
in location-based services. Yahoo
360, online sharing and social network.
Flickr,
best online photo sharing and management application.
Yahoo Messenger, a popular IM client. |
| YouTube |
A rapidly expanding online
video distribution platform. 70 million video
clips watched daily in July 2006. Setting
the stage for true, network-independent internet
television, and the delivery of new games
and virtual world-specific video channels. |
| Yumetech |
Building network and real-time
3D graphics applications and content for business,
entertainment and educational markets. Web
3D Consortium organizational member. |
| Barbie
Girls |
Mattel's
virtual world for Barbie owners. Reached 3
million users in its first 60 days of operation,
and growing at 50,000 users/day (Scientific
American, July 2007). Great early example
of successful mixed reality games. |
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| 3D
Industry Forum (3DIF) |
Furthering the adoption
of Intel's Universal 3D standard by establishing
industry focused 3DIF offerings and market
data for content developers, software and
hardware ISV's, governmental entities and
end users. Site currently "closed for
updates." |
| ABSEL |
Association for
Business Simulation and Experiential Learning
(est. 1974). |
| ACM
Siggraph |
A diverse group of researchers,
artists, developers, filmmakers, scientists,
and other professionals who share an interest
in computer graphics and interactive techniques
(est. 1974). Leading industry conference.
The most prestigious forum for the publication
of computer graphics research. |
| ANGILS |
Nonprofit European Serious
Games trade association promoting the application
of games and other innovative 'knowledge economy
and games' technologies and skills in non-games
industry applications. |
| ANSI |
American National Standards
Institute. Coordinates the development and
use of voluntary consensus technical standards
in the United States and represents the needs
and views of U.S. stakeholders in standardization
forums around the globe. |
| BrainMeld |
Exploring the intersection
between gaming and education, promoting games
literacy, providing K-graduate curricula. |
| Computer
Professionals for Social Responsibility |
A public interest alliance
of computer scientists and others concerned
about the impact of computer technology on
society. They aren't yet looking at the responsible
use and development of synthetic worlds. Hopefully
that will change. |
| Digital
Games Research Association |
An association for academics
and professionals who research digital games
and associated phenomena. |
| DutchPIPE |
Alpha-stage open source software
for virtual multi-user environments. Not yet
a true 3D environment, but a way to bring
virtual environments to web pages (Lennert
Stock). |
| Economic
and Statistics Administration |
Branch of the U.S. Department
of Commerce that measures information technology's
annual contribution to U.S. economic growth.
See Digital
Economy 2003 for a recent report on the
increasing impact of IT on U.S. productivity. |
| Ecma
International |
An industry association founded
in 1961, dedicated to the global standardization
of information and communication systems.
Promoters of the Universal 3D open file format. |
| Electronic
Frontier Foundation |
A nonprofit group working to
protect freedoms in the networked world. Unfortunately
also advocates of online anonymity, a trend
that doesn't seem long run defensible in democratic
societies seeking increasing public accountability. |
| Entertainment
Software Association (ESA) |
Owners of the Electronic
Entertainment Expo (E3) trade show. A
U.S. association dedicated to serving the
business and public affairs needs of companies
publishing video and computer games for video
game consoles, personal computers, and the
Internet. Services include E3. a global anti-piracy
program, business and consumer research, government
relations and First Amendment and intellectual
property protection efforts. |
| Entertainment
Software Rating Board (ESRB) |
A non-profit, self-regulatory
body that independently assigns ratings for
titles produced by the entertainment software
industry, and promotes advertising, and privacy
guidelines. |
| European
Association for Computer Graphics |
A leading international organization
devoted to professionals in computer graphics
and all related visual disciplines. |
| Higgins
Trust Framework Project |
A framework that will enable
users and enterprises to integrate identity,
profile, reputation, and relationship information
across multiple systems. A tool to increase
trust and transparency in a federation of
online spaces. |
| Interactive
Advertising Bureau |
Dedicated to helping online,
interactive broadcasting, email, wireless
and interactive television media companies
increase their revenues. |
| International
Imaging Industry Association (I3A) |
Developing and promoting the
adoption of open industry standards, identifying
strategic market growth barriers, and developing
initiatives and market solutions within the
international imaging industry. |
| Internet2 |
A consortium of 200 U.S. universities,
industry, and government, developing and deploying
advanced network applications and technologies
for tomorrow's internet. |
| ISAGA |
International Simulation and
Gaming Association. Small. |
| ISO |
International Standards Organization.
The worlds largest developer of technical
standards. Developing standards to guide industry
toward a sustainable world. |
| Khronos
Group |
A 100 member industry consortium
creating open standards and APIs – including
OpenGL,
for high performance 2D and 3D graphics and
dynamic media, and Collada,
an open standard Digital Asset schema for
interactive 3D applications. |
| Learning
Sites |
Custom developers of archeological
3D worlds for education and research objectives. |
| NASAGA |
North American Simulation and
Gaming Association. Design, implementation,
and evaluation of games and simulations to
improve learning in all types of organizations. |
| NIMF/MediaWise |
The National Institute on Media
and the Family is a nonprofit group that studies
media impact on child and family development.
MediaWise provides information about the impact
of media on children, and gives parents resources
to make informed choices. Like the ESRB, they
rate the acceptability of video games for
viewing by those who follow their recommendations. |
| North
American Council for Online Learning (NACOL) |
Promoting virtual learning
programs in U.S. K-12 schools (summer school,
after school, self-paced, ADA, etc.). See
Florida Virtual
for an example. |
| On-Line
Gamers Anonymous |
12 step resources for individuals
addicted to video games. Higher Power, God-based
program. |
| Open
Croquet |
Alan Kay's beta project for
a 3D operating system and collaboration tool
for teams. |
| Open
Geospatial Consortium (OGC) |
A non-profit, international,
voluntary consensus standards organization
leading the development of standards for geospatial
and location based services. 309 companies,
government agencies and universities. OGC
specifications are promoted under the OpenGIS
brand name. |
| Open
Source Geospatial Foundation (OSGF) |
Created to support and build
the highest-quality open source geospatial
software. |
| OpenGL |
Industry foundation promoting
the leading standard specification for portable,
interactive 2D and 3D high performance graphics. |
| OpenID |
A simple online identity verification
system. First developed for LiveJournal bloggers. |
| Open
Source Metaverse Project (OSMP) |
Early prototype of an Open
Source Metaverse engine along the lines of
the commercial metaverse engines of Second
Life, There
and ActiveWorlds. |
| Pew
Internet and American Life Project |
Produces reports that explore
the impact of the Internet on families, communities,
work and home, daily life, education, health
care, and civic and political life. Supporters
of the Internet
Predictions Database (Janna Anderson,
Elon University). |
| Semiconductor
Industry Association |
Advancing global competitiveness
of the $80 billion U.S. semiconductor industry,
a major driver of virtual design research.
Representing 95 companies responsible for
more than 85 percent of American semiconductor
production. |
| Serious
Games Initiative |
A project of the Woodrow Wilson
International Center for Scholars (Dave Rejeski,
Director). |
| Shodor
Education Foundation |
Advancing science and math
education through the use of computational
science, modeling and technology since 1994. |
| Strong
Angel |
Live action demonstrations
of advanced networking and sensing technologies
and virtual modeling to improve humanitarian
disaster response and civil-military cooperation.
|
| Telework
Coalition |
Enabling virtual, mobile, and
distributed work through education, technology,
and legislation. |
| VATSIM,
Virtual Air Traffic Sim Network |
A free online community (110K
members in 2006) where people can learn and
enjoy the pastimes of flight simulation and
air traffic control simulation while making
new friends from all over the world. Outgrowth
of MS Flight Simulator. |
| Virtual
Terrain Project |
A community fostering the creation
of tools for easily constructing any part
of the real world in interactive, 3D digital
form. |
| Virtual
Work Experience |
A project developed the government-funded
Careers
Scotland organization, to expose Scottish
youth in secondary schools to simulated work
environments. Three simulations available
in 2006. |
| W3C |
World Wide Web Consortium.
The W3C develops interoperable technologies
(specifications, guidelines,
software, and tools) to "lead the Web
to its full potential." |
| Web
3D Consortium |
International standards consortium
promoting communication with real-time 3D
across applications, networks, and XML web
services. Creators of the VRML (VRML1, VRML97
and now X3D, previously called VRML200x) open
standards. |
| Woodrow
Wilson International Center for Scholars (WWICS) |
The
Foresight and Governance Project at WWICS
is the birthplace of the Serious
Games Initiative, and the visionary Corporation
for Public Gaming proposal (Dave Rejeski,
Director). |
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