|
|
|
 |
|
 |
|
The emerging
metaverse sector of the global economy
includes resources, products, and
services managed through 2D and 3D
virtual and augmented reality environments.
As the density of
our network accelerates on a planet
with finite surface area,
and as our digital and physical environments
become increasingly intelligent,
automated, networked, and
transparent, major
new developmental emergences must
occur.
We are in the early years of an unprecedented
transformation in our relationship
to information technology. As visual-spatial
and linguistic (right brain and left
brain) creatures, we use complex visual-spatial
and language interfaces to interact
with each other. Soon our 2D+ (geospatial,
augmented reality, etc.) and 3D online
worlds will become as visually and
data rich as the physical world. We
are also gaining the ability to talk
to our computers (as well as type)
in increasingly natural human language.
These developments will produce profound
new individual and collective abilities,
as well as new risks to be mitigated.
Classic economic theory charts development
from resources, to products, to services
sectors over time. Structural change
occurs when GDP (or for the world,
GWP) or employment in one sector grows
to exceed another.
We contend the metaverse sector,
growing from today's mostly 2D and
early 3D digital media (including
film, games, geospatial web, television,
and wireless), will encompass and
redefine each traditional economic
sector in coming decades, the way
each has done in its own historical
emergence. Providing plausible indicators
and examples of metaverse sector development
is a major goal of our roadmap.
|
 |
|
|
 |
|
Resources Sector
 |
|
Agriculture |
 |
|
Mining, Forestry, Fishing |
|
Products Sector
 |
|
Energy |
 |
|
Construction, Architecture |
 |
|
Manufacturing, Business and Consumer |
 |
|
Products |
|
Services Sector
 |
|
Government and Law |
 |
|
Military, Security, First Responders |
 |
|
Health, Medicine |
 |
|
Education, Entertainment, Media |
 |
|
Banking, Finance, Insurance |
 |
|
Transportation, Travel, Tourism |
 |
|
Retail, Wholesale |
 |
|
Ngos, Nonprofit, Philanthropy, Development |
 |
|
Science, R&D |
|
|
 |
Metaverse/Attention/IT Sector
Encompassing all of the above into an attention-mediated intelligent 3D virtual and augmented reality management environment, via the following industries:
 |
|
Information Technology and Computer Science |
|
 |
|
Applications, Automation (Industrial And Process) |
|
 |
|
Databases, Architectures |
|
 |
|
Hardware And Physical Infrastructure |
|
 |
|
Languages, Protocols, Standards |
|
 |
|
Machine Learning, Artificial Intelligence |
|
 |
|
Natural Language Processing, Cui, Linguistic Interface |
|
 |
|
Virtualization, Cyberspace, Visual Interface |
 |
|
Networking, Communication |
 |
|
Sensors, Haptics, Transparency Effectors, Robotics, Fabrication |
|
 |
|
|
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|